|
This mission library is written to
provide examples of a range of missions that
Battlefieldsports has found to work well for different
groups and different needs over the years.
This we hope will be a starting point
for new and existing battlefield owners around the world
to run their own missions. It is important to realise
that some missions only suit certain terrain and/or
certain groups. For example our WWII Stalingrad
mission needs an urban area to work properly. Some of
the Vietnam era missions rely on dense forest. This
means each field owner will need to modify our existing
missions or create new missions to suit their own
battlefield. If you need advice on mission please
email
peter@laserskirmish.com.
The missions will often talk about a
percentage of force available as replacements or
re-spawns. A re-spawn/replacement is the process of
referees sending dead players back into the battle. This
represents new soldiers entering the battle typically
drawing reserve elements. The term replacement is a
more military/historical war gaming term while re-spawns
is a computer game term, for our purposes they mean the
same thing. The percentage is used to make the missions
scalable for different numbers of players. If you have
10 players on a team and they have 150% replacements,
then the team can take up to 15 replacements (10 x
150%), typically from their starting point during the
battle.
It is important to note that it’s
much more realistic for combat simulation purposes to
have high numbers of replacements with low hit points
per player than high hit points and no replacements.
This is reflected in the fact beginner missions are high
on hit points generally 5-9 whereas advanced missions
are less than 5 typically. Non beginner missions are
typically played on the realistic modes with 1 hit per
second and realistic amounts of ammunition in each clip.
These missions do not usually list
the Battlefieldsports M16 or M4 units because these are
not used in Australia for legal reasons. The M16 can
always be substituted for the Pulse Rifle and the M4 can
always be substituted for the Commando in all missions.
The following terms are used to
describe different fire modes:
-
AM
– Default arcade mode which is the primary
configuration used by beginners
-
FA
– Fully Automatic allowed – configuration 2
-
FA only
– Means fully automatic only, semi automatic not
allowed
-
SA
– Semi Automatic only – configuration 2, but with
the semi auto button pushed after boot
-
BAM
– Bolt Action Mode – configuration 3
We have categorized missions
into several groups:
Live Action Role Playing (LARP) is an
extension of the traditional roleplaying games where all
the actions of the player characters (PC’s) and the non
player characters (Actor’s) called actors is done as
much as possible for real, when necessary combat is
resolved in real time by using our laser skirmish
equipment.
While all our laser skirmish missions can
be considered in the broadest sense live roleplaying,
however with a LARP, there are a lot more unknowns. So
the idea behind live roleplaying is that people you
encounter may or may not be enemies, are they friendly?,
can they help us?, can we trust them?
A good definition and introduction to the
basic concept of Live Action Roleplaying can be found at
http://www.core.binghamton.edu/~tyr/larp101.html
While there is still a lot of potential
for combat (this is laserskirmish after all), there is
often a need to negotiate, evade or solve some mystery.
Live roleplaying with laserskirmish equipment takes
laserskirmish to the next level.
The Actor’s will also be provided a
briefing; this will be done secretly so that the player
characters do not know too much about the Actor’s.
Ideally appropriate period costumes
should be located. , Costuming is especially for the
actors. The correct hat or clothing can quickly
identify to the players what it is they are up
against. Some simple props can also aid the player’s
enjoyment and comprehension of the mission.
At our corporate battlefields we use
LARP’s mostly for advanced corporate team building
programs. The operation of a LARP successfully does
take experience and skill. LARP’s can also be used for
advanced players to take them to the ultimate level
MORE INFO
Want to get a copy of the Battlefield
Sports mission library? Simply
email us.
|