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As seen on Getaway on Oct 10th, click here to see the full story
   


Pulse Rifle

Click here to view its specs

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Spitfire Machine Pistol

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Morita Rifle

Click here to view its specs.

 

 


Claymore Mine

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lasertag extreme action
lasertag extreme action
lasertag extreme action
lasertag extreme action

Laser Skirmish Mission Library

This mission library is written to provide examples of a range of missions that Battlefieldsports has found to work well for different groups and different needs over the years.

This we hope will be a starting point for new and existing battlefield owners around the world to run their own missions.    It is important to realise that some missions only suit certain terrain and/or certain groups.   For example our WWII Stalingrad mission needs an urban area to work properly.    Some of the Vietnam era missions rely on dense forest.   This means each field owner will need to modify our existing missions or create new missions to suit their own battlefield.   If you need advice on mission please email peter@laserskirmish.com.    

The missions will often talk about a percentage of force available as replacements or re-spawns. A re-spawn/replacement is the process of referees sending dead players back into the battle. This represents new soldiers entering the battle typically drawing reserve elements.  The term replacement is a more military/historical war gaming term while re-spawns is a computer game term, for our purposes they mean the same thing. The percentage is used to make the missions scalable for different numbers of players. If you have 10 players on a team and they have 150% replacements, then the team can take up to 15 replacements (10 x 150%), typically from their starting point during the battle.   

It is important to note that it’s much more realistic for combat simulation purposes to have high numbers of replacements with low hit points per player than high hit points and no replacements.   This is reflected in the fact beginner missions are high on hit points generally 5-9 whereas advanced missions are less than 5 typically.  Non beginner missions are typically played on the realistic modes with 1 hit per second and realistic amounts of ammunition in each clip.

These missions do not usually list the Battlefieldsports M16 or M4 units because these are not used in Australia for legal reasons.  The M16 can always be substituted for the Pulse Rifle and the M4 can always be substituted for the Commando in all missions.

The following terms are used to describe different fire modes:

  • AM – Default arcade mode which is the primary configuration used by beginners

  • FA – Fully Automatic allowed – configuration 2

  • FA only – Means fully automatic only, semi automatic not allowed

  • SA – Semi Automatic only – configuration 2, but with the semi auto button pushed after boot

  • BAM – Bolt Action Mode – configuration 3

We have categorized missions into several groups:

  • BASIC MISSIONS

  • INTERMEDIATE MISSIONS

  • ADVANCED – LIVE ACTION ROLEPLAYS

Live Action Role Playing (LARP) is an extension of the traditional roleplaying games where all the actions of the player characters (PC’s) and the non player characters (Actor’s) called actors is done as much as possible for real, when necessary combat is resolved in real time by using our laser skirmish equipment.

While all our laser skirmish missions can be considered in the broadest sense live roleplaying, however with a LARP, there are a lot more unknowns. So the idea behind live roleplaying is that people you encounter may or may not be enemies, are they friendly?, can they help us?, can we trust them?

A good definition and introduction to the basic concept of Live Action Roleplaying can be found at http://www.core.binghamton.edu/~tyr/larp101.html

While there is still a lot of potential for combat (this is laserskirmish after all), there is often a need to negotiate, evade or solve some mystery. Live roleplaying with laserskirmish equipment takes laserskirmish to the next level.

The Actor’s will also be provided a briefing; this will be done secretly so that the player characters do not know too much about the Actor’s.

Ideally appropriate period costumes should be located. , Costuming is especially for the actors.    The correct hat or clothing can quickly identify to the players what it is they are up against.   Some simple props can also aid the player’s enjoyment and comprehension of the mission.

At our corporate battlefields we use LARP’s mostly for advanced corporate team building programs.    The operation of a LARP successfully does take experience and skill.   LARP’s can also be used for advanced players to take them to the ultimate level

 

MORE INFO

Want to get a copy of the Battlefield Sports mission library? Simply email us.



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