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Mission design by Peter Lander

Mission: Race for the Reichstag
Scenario length: 45 minutes

Berlin, Germany, 30 April 1945

Background
The war was long lost, Hitler was dead and his heir, Admiral Doenitz continued the fight only to allow as many soldiers and civilians as possible to escape the clutches of the avenging Red Army.

The Russians were prepared to take the fight to the heart of the skeletal remains of the Third Reich, the Reichstag in Berlin.  With the Parliament building in sight, the company commanders vied for the honour of planting the Soviet flag on its roof.  In this final Russian assault small pockets of German defenders were encountered.  Frightened, fanatical and abandoned, these soldiers of the fatherland prepared to make their last stand.

Scenario Note.

This is a scenario sees one squad of fanatical German defenders versus 2 competing squads of Russians.   Only one Russian squad can win the scenario however each Russian squad is prohibited upon firing on each other.

C Block represents the Reichstag

1st Company of the 150th “Siberian Volunteer” Rifle Division start at “P” Block, west side

2nd Company of the 150th “Siberian Volunteer” Rifle Division start at “J” Block, North west side

Battlefield boundary restrictions:

The 1st company must stay south of K and D Block but may move to east of B Block

The 2nd company must stay north of K and D Block but may move to east of B Block

The Berlin Garrison must deploy and remain east D Block.

Replacement Rules

The soviet squads can at any time replace themselves in total at any time and do this up to 3 times during the course of the battle.   This means the entire squad must be removed from play and then replaced all at once.   Replacements will be done at there respective starting points.

The German squads have no replacements 

Victory 
The first soviet squad to position their flag directly behind and in the centre of the Reichstag wins the mission.

The Germans are expected to be defeated, this is a lost cause after all, but if they can hold off both soviet squads for 30 minutes they win.   

Berlin Garrison

Germans choose weapons first

For every 5 players

  • 1 x 7.92mm MG34 LMG – Semi or full auto allowed

  • 1 x 9mm MP40 (Spitfires on full auto)

  • 3 x Sturmgewehr (Assault Rifle 44, Pulse Rifle)

Hit Points 4 due to been assumed to well dug in and therefore hard to kill.

Each Strassstruppen once deployed cannot move until he/she spots a soviet unit.

Soviet Forces

Each Squad has

  • 1 x LMG (Morita, full auto)

  • 9 x PPSh-41 (Berserker, Full Auto)

  • 2 x  Mosin-Nagant rifle (Semi, Pulse if available, else any other unit)

Hit Points 1 (moving across open ground)

Map Reference

http://www.laserskirmish.com/brisbane/directions.htm

Special Rules.

No Radios or Scatter gun rounds on either side.

 
 


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